We played with all weapons in Marathon and ranked them based on how they actually perform in raids. Some guns are strong enough to build your whole loadout around. Some are decent until you find something better. And some stop making sense the second a stronger weapon hits your backpack.
This list uses both real raid experience against other Runners and the weapon numbers (RPM, TTK, DPS). Still, a gun can look great in raw numbers and still feel awkward in use, or look average at first glance and end up being nasty because of its gimmicks.
Before we get into the tiers, one important clarification.
In 99% of your runs, you’re not using some perfect or fully maxed weapon. You’re running guns with Enhanced (green), Deluxe (blue), or Superior (purple) attachments. That’s the normal state of the game, so that’s exactly what this tier list is based on.
An average build we’re talking about will look something like this:

We are not ranking Prestige weapons with special unique traits from Cryo Archives Vaults. Those versions can’t be modified and behave differently, so they’re not comparable to standard weapons. We’ll mention them, but they are not part of the ranking.
We also don’t factor in Prestige mods. Those can completely change how a weapon performs and often just make it straight-up better, which makes comparisons unfair. This tier list is about how weapons perform in their normal, realistic state.
Tier Ranking Logic
Not every weapon outside the top tiers is trash. Some are just budget options. Some are fine early. Some are usable, but clearly worse than the better guns in the same class. And a few are so strong that getting one instantly puts you at an advantage in every fight.
Unplayable
This is the corner of shame. These weapons are genuinely pointless. E Tier weapons feel so miserable both in PvP and PvE that it might look like they were designed to lose fights on purpose.
Playable
D Tier weapons are at least playable. Still, they are heavily outclassed or simply not worth carrying once anything better drops.
Decent
C Tier weapons are decent. They work, they can kill Runners, and they are not complete trash by any means. But once you understand the sandbox, they just come up short.
Good
B Tier weapons feel good to use. Most improtantly, they feel reliable, and usually get even better with the right mods. But they either have a clear downside, or there’s just a straight-up better version of the same weapon type in higher tiers.
Amazing
A Tier weapons are excellent. These are guns you are very happy to keep, mod, and bring into maps like Cryo Archives.
But just like in B Tier, there’s usually a direct upgrade sitting in S Tier.
And if there isn’t a straight upgrade, then there’s still some small downside that you will feel sooner or later, whether it’s range, consistency, handling, or how the weapon performs in certain situations.
The Very Best
S Tier weapons are the best guns in Marathon right now. These are the weapons that have no real weaknesses and no direct upgrades above them, except for some unique weapons you can get from Vaults in Cryo Archives.
They do their job better than anything else in their class, and once you get used to them, they just feel unfair to play against.
These are exactly the kind of weapons you want to fill your vault with.
How This Tier List Translates to Ranked
Ranked in Marathon is PvP with consequences. Every run has gear ante, every player carries a Holotag, and every fight can cost you your rank (if you lose your loadout).
Logically, that means you should be picky about what to bring in a raid. Weapons that feel slightly worse in normal raids become unacceptable in Ranked, because one bad fight means losing everything.
This is why higher-ranked players (especially in Platinum, Diamond, and Pinnacle) gravitate almost exclusively toward the weapons in A and S Tier. When RP, loot, and your entire loadout are on the line, you shouldn't experiment with your options.
Lower-tier weapons can still work, especially in Bronze to Gold, but the higher you climb, the less room there is for inconsistency. Ranked naturally filters out weaker weapons, because the cost of failure is too high.
F Tier
These are the only weapons that feel genuinely bad to use. They have a core problem that makes them miserable in PvP. Yes, Marathon is PvPvE, but in reality most of your runs come down to fighting other players. You can clear PvE with almost anything, but PvP is where bad weapons get exposed immediately.
Conquest LMG
Conquest LMG is the worst weapon in Marathon in our opinion. Its raw line tries to make it look better than it really is, with 16 damage, 540 RPM, 144 DPS, 9 body shots to kill white, and a 0.889 white body-shot TTK. The real problem is the ramp-up. In actual PvP, the start of the fight matters most, and Conquest is at its worst right there. By the time it starts behaving like the numbers say it should, you are usually already dead.
There’s also a unique Prestige version (Salt Wages) from Cryo Archives Vault 03, which improves the fire rate behavior and makes the weapon feel much better in actual fights. It removes a lot of the awkward ramp-up feeling and lets you get to full damage faster. But one good version of the weapon doesn't automatically make the overall situation better.
Ares RG
Ares RG has decent damage on paper, but it feels terrible to use. It deals 123 damage, kills white in 2 body shots, and sits at a flat 1.0 body-shot TTK across all armor tiers. That sounds solid until you actually use it.
The problem is the forced charge release. You cannot hold the shot and fire when you want. That makes the weapon clumsy in peek fights and much worse than a sniper in real PvP.
V00 Zeus RG
V00 Zeus RG has the exact same problem as Ares. It deals 120 damage, has 180 DPS, kills in 2 body shots, and shows a 0.667 body-shot TTK across all armor tiers. The weapon itself is not as scary as the numbers tell. Forced release ruins it. Snipers give you much cleaner timing, better control, and a far more natural way to hold angles or punish peeks. Zeus might look dangerous when you first read the numbers, but once you actually use it, it falls apart fast.
D Tier
D Tier weapons are playable, but that’s about it. They can get kills, and you can survive with them, but the moment you find something better, you drop them and never look back.
They don’t have a real reason to stay in your loadout or Vault. Either the damage is lacking, the handling feels off, or there’s just a direct upgrade that does the same job better.
CE Tactical Sidearm
It has 20 damage, awful range, 300 RPM, 100 DPS, 7 body shots to kill white, and a 1.2 white body-shot TTK. There is no special payoff here. It is just a basic pistol that exists until you find something more interesting.
V11 Punch
V11 Punch has some interesting ideas, but that's about it. It deals 25 damage, has a practical 257 RPM, 107.08 DPS, and a 1.167 white body-shot TTK with a 0.7 headshot TTK.
That’s not bad for a pistol, but it’s still a sidearm. As soon as you get a proper primary, this gets replaced and forgotten.
Hardline PR
Hardline PR looks fine until you compare it to other precision rifles. It has a good range, 23 damage, 275 RPM, and a 1.309 white body-shot TTK, which is decent. But for a tap-fire weapon, it doesn’t reward accuracy enough.
Other precision rifles hit harder, kill faster on headshots, or just feel better to use. There’s no real reason to pick it over the alternatives.
C Tier
These weapons are decent in both PvP and PvE, and there are a lot of weapons sitting in this tier. In most cases, C tier weapons feel like early or temporary options that you replace as soon as you find something better. We wouldn't recommend keeping weapons of this tier in your Vault as you progress through the game.
Overrun AR
Overrun AR is decent, but that’s it. It has 126 DPS and a 1.083 white body-shot TTK, so on paper it keeps up. In practice, the low damage per shot, short range (27m), and small mag make it feel weak. It works early, but you replace it fast.
V75 SCAR
V75 SCAR just feels underwhelming. It only has 93.04 DPS and a 1.403 white body-shot TTK, which is noticeably slower than other ARs. The tracking projectiles don’t really help either and can even mess you up in peeks. It’s usable, but clearly one of the weakest AR, sharing it's place with Overrun.
Repeater HPR
Repeater is all about headshots. It hits hard with 79.8 crit damage and can 2-tap white shields, with a 0.698 headshot TTK. But if you’re not landing those shots, it falls apart. Body-shot TTK starts at 2.093, which is just too slow. And it takes forever to reload. Strong in the right hands, but very unforgiving.
V66 Lookout
Lookout has decent range and okay headshot performance, but weak body damage. It has only 78 DPS and a 1.667 white body-shot TTK, which is slow. The alt-fire is nice, but nothing special. Overall, it’s just a mid precision rifle with no real standout strength.
V22 Volt Thrower
Volt Thrower is actually solid by numbers. 152.1 DPS and a 0.828 white body-shot TTK is strong, and it’s very forgiving since headshots don’t matter. Just land shots. But it still feels awkward to use due to overheating mechanic, and that holds it back. Good on paper, but not something most players stick with.
Demolition HMG
Demolition looks solid on paper. 30.5 damage, 5 body shots to kill white, and a 1.067 body-shot TTK. That’s basically AR-level kill speed. The problem is how it plays. Low RPM, punishing misses, heavy handling, and all the usual LMG downsides. It can work, but it never feels like the best choice. As soon as you get a good AR or precision rifle, you drop it and don’t look back.
Magnum MC
Magnum hits hard and rewards headshots. 33 damage with a x2 multiplier means 3 headshots kill white, with a 0.8 headshot TTK. That’s solid. The problem is everything else. Body-shot TTK is slow, and it’s still just a pistol. In real fights, it loses to almost any primary unless you’re playing perfectly.
It’s a good fallback, but not something you actually want to rely on once you have better weapons.
B Tier
B Tier weapons are good. They feel reliable, consistent, and strong enough to win fights without struggling.
But they either have a clear limitation, or there’s a direct upgrade in A or S Tier that plays the same way and just performs better. Starting from this tier, these are at least weapons you’re not ashamed to keep in your vault.
But once it starts getting full, this is the first stuff you sell.
Retaliator LMG
Retaliator is the most usable LMG. 118 DPS, 1.1 white body-shot TTK, and decent performance across all armor tiers.
It works, it’s cheap, and it’s reliable. But it’s still an LMG. ARs and better primaries do the same job with less effort and better handling.
BRRT SMG
BRRT looks insane at first glance. 11 damage, 1000 RPM, 183.33 DPS, and a 0.72 white body-shot TTK. The problem is it’s a burst SMG, and once you factor in the delay between bursts, the real performance drops a lot. With burst delay, it’s closer to 101.93 DPS and around a 1.295 white body-shot TTK, which is way more in line with other weapons. It can still hit hard, but it feels inconsistent and awkward compared to cleaner SMGs.
There’s also a unique Prestige version (DRRVISH), which comes from Cryo Archives Vault 01. It improves handling and tightens the spread, making the weapon feel smoother overall. It helps with consistency, but it doesn’t change the core issue. It’s still a burst weapon with delay, so it never reaches the same reliability as top SMGs.
V85 Circuit Breaker
This one will probably surprise people. On paper, Circuit Breaker looks like it should be way higher. Big mag, strong damage once charged, and it can absolutely delete people up close. The problem is the charge mechanic. It slows you down, ruins your timing, and makes the weapon harder to use than it should be. It’s powerful, no question. But compared to other shotguns, it just feels harder to use for no real payoff. That’s why it lands in B instead of higher.
There’s also a unique Prestige version (FREE-TAIL) from Cryo Archives Vault 04. It has a faster charge, which fixes a lot of what’s wrong with the weapon. If you get it, it’s actually really good.
A Tier
A Tier weapons are where a big part of the sandbox sits, alongside C Tier. That says a lot about how the game is balanced. Most weapons are either decent or straight-up strong, and very few feel completely useless.
These are strong, reliable weapons that feel good in almost every situation. You’re always happy to keep them, mod them, and run them in serious raids.
But just like in B Tier, there’s usually a direct upgrade in S Tier. Same role, same playstyle, just stronger or more consistent. And if there isn’t, then there’s still some small downside you’ll notice sooner or later.
Stryder M1T
Stryder is a clean, reliable precision rifle. 31 damage, strong breakpoints, and a 0.9 headshot TTK. It’s easy to use and very consistent at range. But at this point, you’d usually rather run a good AR for flexibility and close fights, or a sniper for higher impact at range. Stryder sits in between, and that makes it less appealing. Still, a very good A tier weapon.
There’s also a unique Prestige version (Fist of Phobos) from Cryo Archives Vault 06, which massively increases the proximity sensor range. It gives you way more information about nearby players, which can help with positioning and avoiding bad fights.
M77 Assault Rifle
M77 just works in every situation. 120 DPS, clean recoil, it kills white in 1.067 body-shot TTK and 0.667 headshot TTK. The catch is how the weapon is built. M77 comes with its own scope and lets you switch between close-range and long-range optics, but because of that, it doesn’t have a scope mod slot. That means no thermal. There is an AR in S Tier that does a very similar job, but gives you that extra visibility advantage, which ends up making it the better choice.
There’s also a unique Prestige version (OMNIPOSITOR) from Cryo Archives Vault 05. It has a higher fire rate, and it’s just insane. If you get it, you run it.
Twin Tap HBR
Twin Tap is built around headshots (treat it as a direct upgrade from Repeater). With a 0.571 white headshot TTK, it can end fights very quickly if you’re accurate. But just like Stryder, it ends up in an awkward spot. You can run an AR and get more consistent value, or pick a sniper and get stronger punish potential at range. Twin Tap is strong, but it’s not always the most practical choice.
BR33 Volley Rifle
BR33 isn't a typical precision rifle. It plays more like a pulse/burst rifle straight from Destiny 2, and the numbers reflect that. It has 118.65 DPS, kills white in 10 body / 7 head, with a 1.123 body-shot TTK and 0.748 headshot TTK. That’s very solid across all armor tiers without needing perfect aim. Not the fastest killer on paper, but one of the most reliable weapons in real fights.
Bully SMG
Bully is ridiculously good for how cheap it is (it even comes absolutely free in MIDA Sponsored Kit). It has 135 DPS, kills white in 1.0 body-shot TTK and 0.667 headshot TTK, and just feels reliable in every close-range fight. It’s forgiving, easy to use, and lets you play aggressive without getting punished for small mistakes. There is a premium option slightly better than Bully, and that's the only reason Bully stays in A.
Longshot
Longshot is an elite sniper with very strong numbers. It deals 69.5 damage, hits for 149.4 on headshots, and kills white in 3 body or 1 head + follow-up. Its body-shot TTK is a flat 1.0 across all armor tiers, and headshot TTK drops to 0.5 on green, blue, and purple. That’s extremely fast for a sniper. It’s easy to get value with, punishes peeks hard, and controls fights at range. The only reason it’s not S Tier is simple and you'll figure out why if you scroll a bit further.
Misriah 2442
Misriah is one of the hardest-hitting shotguns in the game. It deals 140.1 damage and 168.12 on headshots, which means it one-shots white and deletes targets up close. Against higher armor, it still performs extremely well with a 1.034 body-shot TTK across green, blue, and purple. It’s reliable, simple, and brutally effective in close-range fights. One of the best shotguns overall.
S Tier
S Tier weapons are the best guns in Marathon right now. These are the ones that don’t really have weaknesses in real fights. They either do their job better than anything else in their class, or give you an advantage that other weapons simply can’t match.
If you get one of these, you’re not thinking about replacing it.
Impact H-AR
120 DPS, 1.05 body / 0.6 head TTK, and 60m range. Already top-tier numbers. What makes this better is utility. You can run a proper grip to control recoil, and more importantly, you can run a thermal scope. It's everything you ever wanted from M77, but upgraded.
Copperhead RF
720 RPM, 0.917 body / 0.667 head TTK. This is the fastest, cleanest SMG in the game. It does exactly what you expect and does it better than anything else in its class. Close range, you win.
And with a proper mag, you can push it to 57+ ammo, which is just stupid for how fast it kills. You don’t even have to think about reloads mid-fight.
Outland
120 damage, one-shot headshots. That’s what makes this thing S Tier. If you land the shot, the fight is over instantly. It also rewards skill more than anything else here. If you can aim, you win sniper fights. Compared to Channel Rifle, this is the higher skill option, but also the more reliable one when you’re confident in your aim.
V99 Channel Rifle
Channel Rifle plays very differently compared to Longshot or Outland. You charge the shot, hold the angle, and the moment someone peeks, they get deleted. It’s way more forgiving in that sense. You don’t need perfect aim. Outland wins in pure sniper duels if you’re better. Channel Rifle wins by making those duels feel unfair in the first place.
There’s also a unique Prestige version, V99 Watchtower, which comes from Cryo Archives Vaults. It keeps the same charge playstyle, but adds faster equip and scope speed, which makes holding angles and reacting to peeks much easier. It’s basically a smoother, more responsive version of the same weapon.
WSTR Combat Shotgun
WSTR is the king. No debate. 150 damage, 0.309 TTK on anything that isn’t white. If someone is in front of you, they’re just gone. You don’t outplay this. And the stupid part is how easy it is to get. Rook spawns with it, you get tons of them from Arachne rank-ups, bartering, and just random drops. This thing is everywhere. So you end up stacking these in your vault without even trying. For how strong it is, it’s way too cheap. The only downside, and it’s a small one, is that other top shotguns can feel a bit better for holding tight angles like doorways. But even then, it barely matters. WSTR just deletes people faster.
Biotoxic Disinjector
This is red (Contraband) rarity, and it plays like it. It has two modes. The main fire shoots multi-projectile explosive volleys that cover an area. It chunks shields, hits multiple targets at once, and often overkills bodies, which means no revives. It also has a beam (trace) mode, which lets you track targets and finish people more cleanly instead of spamming explosives. The downsides are insane ammo consumption and the fact that it’s much weaker on open maps where people can spread out. And the fact that you need to get to Vault 07 in Cryo Archives to even get a chance at this thing.
If you’re trying to fill your vault with weapons like this and not just rely on random drops, the best place right now is Cryo Archives. That’s where most of the high-end loot comes from and where players actually stack the gear you see in A and S Tier.
We run Cryo every weekend right at the start of the event. If you book a spot, your account gets placed into those first runs when lobbies are fresh and the loot is at its best.
The goal is simple. You leave with more value than you came in with. If a run goes wrong, we cover the loss and keep going until you’re up.
In most cases, your inventory ends up stacked with Superior and Prestige weapons, mods, salvage, and valuables, with around 30k+ value per run, often much more.
And this ties directly into Ranked. A strong vault is what lets you actually play Ranked properly. Gear ante, Holotags, you burn through loadouts fast.
So you either spend time farming Cryo to build that buffer, or you go straight into Ranked with us and climb while your vault stays stocked the entire time.
If you want to set this up properly, check the options below and pick what fits your goal:
WSTRs you’ll get anyway. Everything else, this is how you farm it properly. If you’re looking for something else, you can also check out our Marathon Boosting Hub.
Conclusion
Once you put the numbers next to actual gameplay, Marathon’s weapon sandbox starts making a lot more sense.

SMGs dominate close range. ARs sit in the middle and stay reliable. Precision rifles reward accuracy far more than raw body-shot speed. Shotguns and snipers are as strong as they look.
The important part is looking at the whole package. DPS and body-shot TTK alone mean nothing.
Range, breakpoints, headshot multipliers, burst delay, charge mechanics, and how the weapon really behaves in a fight, that’s what actually decides which guns win and which ones don’t.
And if you doubt our rating, just look at what people actually bring into Cryo Archives. You almost never see B Tier and below. Most loadouts are stacked with A and S Tier weapons. The same pattern shows up even more clearly in Ranked. Once gear ante, Holotags, and RP are on the line, players stop experimenting and stick to what actually works.
You can literally test it yourself. Just check what people are running. That alone tells you everything you need to know.
FAQ
There isn’t a single best weapon overall, but S Tier guns like Impact H-AR, Copperhead, Outland, and WSTR are the strongest choices in most situations.
SMGs like Bully and Copperhead dominate close range, while ARs and snipers like Impact H-AR and Outland control mid and long range fights. WSTR Combat Shotgun is also one of the strongest PvP weapons overall, especially in tight spaces, where it can instantly delete players.
Cryo Archives is the best place to farm high-tier weapons.
You should absolutely use Deluxe or Superior attachments. Attachments can significantly improve recoil, mag size, handling, and overall performance. Some mods like thermal scope change how the gun plays completely.
The most common weapons you’ll see in Cryo Archives are Impact H-AR, Copperhead RF, Outland, V99 Channel Rifle, and WSTR Combat Shotgun.
Slightly below that, players also run M77 Assault Rifle, BR33 Volley Rifle, Bully SMG, Longshot, and Misriah 2442.
These are the weapons that consistently perform well against other players and are worth bringing into high-risk runs.
WSTR Combat Shotgun has the fastest TTK in Marathon. It has a 0.309 TTK against green, blue, and purple shields if you land your shots properly (if all pellets connect).
If you count true instant kills, then weapons like Outland can technically kill faster with a one-shot headshot. But in terms of TTK, WSTR Combat Shotgun is the fastest weapon in the game.
In Ranked, you are constantly risking your loadout due to gear ante and Holotags, so players almost always run the most reliable weapons available.
The best weapons in Ranked (especially from Gold, Platinum, Diamond, and Pinnacle) are Impact H-AR, Copperhead RF, Outland, V99 Channel Rifle, and WSTR Combat Shotgun. These give the highest consistency in PvP, which matters because most runs turn into fights over Holotags and high-value loot.
You will also see M77 Assault Rifle, BR33 Volley Rifle, Bully SMG, Longshot, and Misriah 2442 during early climb (Bronze to Gold) or in lower-risk runs. These weapons are still strong enough to be used at any rank, but the top-tier options are slightly more consistent and easier to rely on.
In our experience, there is no real reason to run anything outside of these weapons in Ranked. Once you understand the risk of losing your loadout, you naturally stick to what works best.
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