FFXIV Palace of the Dead Boost

FFXIV Palace of the Dead Boost

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Swift Order Start

24/7 Support

Safe Boost

Rewards

💀 The Necromancer title from a full solo clear of floors 1–200

🧭 Lonely Explorer title from a solo clear of floors 1–100

🏅 Pal-less Palace I–III achievements

🐎 Chance to get the Black Pegasus mount

💰 All tomestones, gil, job EXP, and Aetherpool gains from the run

FFXIV Palace of the Dead Boost is a solo deep-dungeon service for players who want The Necromancer and Lonely Explorer without gambling dozens of hours on resets. We start on floor one on your save, route all two hundred floors as a solo run, and handle pomanders, traps, and bosses so the title risk sits on us instead of your free time.

Platform

Boost method

Requirements

  • Palace of the Dead unlocked via the deep dungeon questline on this character
  • One Palace of the Dead save slot free for the solo run
  • Combat job level 50 or higher on the character we use

Additional Options

  • Priority — We reserve the next workable Palace of the Dead solo slot for your region and move your order ahead of the standard queue.
  • Stream — Private link to watch the solo climb from floor 1 to 200; you see pulls, chest choices, and the clear while sensitive UI elements stay hidden.
  • 20,000,000 Gil — Extra gil package on top of the Palace of the Dead service, delivered separately to the character.
  • Aetherpool - We farm Palace of the Dead until your Aetherpool weapon and armor reach +99/+99 so the 200th floor run is safe.
  • Kinna weapon — we secure the Kinna weapon from Palace of the Dead for your chosen job during or after the main run.
  • Sustaining potions — we farm a full stack of 100 Sustaining Potions on your character before the push so high floors stay stable.

Piloted

Piloted only — we log into your account in the booked window, run a solo Palace of the Dead route on your save until the ordered goal is reached, then log out. All gameplay is manual and we do not use bots or scripts. We do not spend your currencies and we leave your UI and keybinds unchanged. You stay offline on the account while the service is in progress

Why Choose Us

Professional Team

We strictly select every booster after confirming that they have years of experience in both boosting and the game.

Premium VPN

To guarantee the security of your account, all your data traffic is routed through an encrypted virtual tunnel to match your specific geographic location.

Quality and Speed

Our workflow refers to a high-tier boosting standards that provide services as fast as possible without losing in quality.

24/7 Customer Support

Our dedicated support team is ready to help you with any question or issues. Ask it in the live-chat and get an answer!

No Forbidden Software

We strictly stick to fair play principles, ensuring a gaming experience without cheats, bots and exploits.

How It Works

1.

Choose a service and desired additional options

2.

Proceed to checkout and complete your purchase

3.

After payment you will get access to order chat with your booster

4.

For Self-Play schedule gaming sessions with your booster at your convenience

5.

For Piloted if you have 2FA, share access code with your booster accordingly

6.

Make sure you provide accurate account details for either Boost Methods

Completion Time

The timeframe can vary due to several factors:

  • Chosen additional options
  • Our current workload
  • Game updates, server maintenance etc.

About Palace of the Dead

Palace of the Dead is FFXIV's first deep dungeon: 200 procedural floors where your job is reset to level 1 and all power comes from Aetherpool weapon and armor instead of normal gear. Traps, patrols and debuffs change every set of floors, and a single death on the higher brackets erases hours of progress and the entire solo Necromancer attempt.

Floors 1–50 are used to build Aetherpool and pomanders. From 51–100 the dungeon starts to punish mistakes with luring traps, patrols and bad debuff floors. Past 100 the run becomes fragile: exits can lock behind awkward kill counts, chests can be more dangerous than useful, and bosses punish any missed mitigation or late Sustaining Potion. The 150–200 stretch is where most solo runs die to a bad pull, a trap under your feet or one greedy chest.

This service is built around taking that risk off you. We play a solo route on your save, farm Aetherpool and Sustaining Potions if needed, track kill counts, and only open chests that support the plan. When a layout or floor effect makes the run unsafe, we slow down, adjust the path or reset the floor instead of gambling. The goal is simple: you log back in with Necromancer, Lonely Explorer and all your deep-dungeon progress in place, without spending your own time on failed attempts.

FAQ