Siege of Orgrimmar is finally arriving in MoP Classic, bringing one of the expansion's most prestigious mount rewards with it: the Reins of Galakras.
Unlike raid mounts that rely on luck, the Reins of Galakras is earned by completing Glory of the Orgrimmar Raider, a meta-achievement that requires players to conquer 14 unique challenges spread throughout the raid.
With Siege of Orgrimmar just opening its gates, only a small number of players will be able to complete these achievements quickly. For the first few weeks especially, the mount will act as a clear sign that its owner has mastered every corner of the raid rather than simply cleared it.

In this guide, we'll cover every achievement required for Glory of the Orgrimmar Raider, explain which ones are likely to cause problems, and help you plan the fastest route toward earning your Galakras mount.
What Is Glory of the Orgrimmar Raider?
Glory of the Orgrimmar Raider is a meta-achievement tied to Siege of Orgrimmar.
To complete it, players must earn a collection of raid-specific achievements spread across every wing of the instance. Most achievements are tied to individual bosses and require players to interact with mechanics in unusual ways rather than simply defeating the encounter.
Unlike progression raiding, gear is not always the biggest obstacle. Coordination is usually the deciding factor. Many groups capable of clearing Heroic bosses still fail achievement attempts because a single player makes a mistake or accidentally pushes a phase too early.
Completing all required achievements rewards the Reins of Galakras mount. The Reins of Galakras teaches the Spawn of Galakras mount, a heavily armored proto-drake inspired by the Galakras encounter itself.

Required Achievements
Glory of the Orgrimmar Raider requires the following achievements:
| Boss | Achievement |
|---|---|
| Immerseus | No More Tears |
| The Fallen Protectors | Go Long |
| Norushen | None Shall Pass |
| Sha of Pride | Swallow Your Pride |
| Galakras | The Immortal Vanguard |
| Iron Juggernaut | Fire in the Hole! |
| Kor'kron Dark Shaman | Gamon Will Save Us! |
| General Nazgrim | Unlimited Potential |
| Malkorok | Rescue Raiders |
| Spoils of Pandaria | Criss Cross |
| Thok the Bloodthirsty | Giant Dinosaur vs Mega Snail |
| Siegecrafter Blackfuse | Lasers and Magnets and Drills! Oh My! |
| Paragons of the Klaxxi | Now We Are the Paragon |
| Garrosh Hellscream | Strike! |
No More Tears (Immerseus)
Requirement: Defeat Immerseus after allowing no more than 10 Sha Puddles to reach the boss during the encounter.
How to Complete It
When Immerseus splits, the raid must CC and quickly kill or heal the puddles before they reach the center. Assign players to specific sections of the room and prioritize coverage over damage. Beware: The sha puddles are immune to Ring of Frost, Banish, Fear, Blind, Hunter Freeze Traps and any other similar form of CC. They can be stunned, slowed, rooted and knocked back.

Tip: you do not have to kill all 10 of them in the same phase, it could be done in 2 split phases.
Common Mistake
Players stacking too heavily on one side of the room while puddles on the opposite side freely reach Immerseus.
Go Long (The Fallen Protectors)
Requirement: Transfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar.
How to Complete It
This achievement takes place during He Softfoot's Desperate Measures phases at 66% and 33% health.
When the phase begins, He applies Mark of Anguish to a random raid member. The target becomes rooted in place and an Embodied Anguish add will begin focusing them.

The debuff can be passed to another player using the extra action button. To earn the achievement, the raid must successfully transfer the Mark between at least five different players before the mechanic ends.
The most important thing to remember is that Mark of Anguish can only be transferred to players within 40 yards. This limitation is responsible for most failed attempts.
Before pulling, make sure your melee and ranged groups are positioned close enough to remain within the transfer range at all times. If the next target is more than 40 yards away, the pass simply won't work and the achievement can quickly fall apart.
Tip:Many guides recommend building a square or hexagon of assigned players around the room, but most groups have found a much simpler strategy.
Keep melee stacked on He Softfoot as normal and leave ranged players at their usual positions. When Mark of Anguish is applied, pass it back and forth between the melee group and ranged group.
After passing the debuff, move slightly away from potential targets so the next player has an obvious recipient.
Keep in mind that every successful transfer applies a stack of Shadow Weakness to the entire raid. Damage increases with each pass, so healers should be prepared for steadily ramping raid-wide damage as the achievement progresses.
Common Mistake
Focusing entirely on the passing sequence and forgetting about the 40-yard transfer limit. Improvising the pass order during the fight. One missed transfer usually means starting over.
None Shall Pass (Norushen)
Requirement: Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it in Siege of Orgrimmar.
How to Complete It
Normally, players sent into the Test Realm spawn small adds called Unleashed Corruption when they complete their purification phase. The achievement fails if any of these adds appear.
The easiest solution is to simply prevent DPS players from entering the realm at all.
![Norushen] - NPC - Mists of Pandaria Classic](https://wow.zamimg.com/uploads/screenshots/normal/398690-norushen.jpg)
Instead, send only tanks and healers into the Test Realm while every DPS player remains outside and focuses entirely on Norushen. Since DPS players never enter their trials, no Unleashed Corruption adds will spawn, making the achievement almost trivial.
Many groups simply stack behind the boss, use Bloodlust/Heroism on the pull, and burn Norushen down while tanks rotate through their trials. A healer can also enter when needed, but DPS should remain outside for the entire fight.
DPS players must never complete their purification trials. The achievement fails when their small Unleashed Corruption adds appear.
Common Mistake
Players automatically entering the Test Realm out of habit. In a normal kill this is completely fine, but for the achievement it can immediately spawn the adds you're trying to avoid. Before pulling, make sure every DPS player knows they should stay outside and tunnel the boss.
Swallow Your Pride (Sha of Pride)
Requirement: Defeat the Sha of Pride in Siege of Orgrimmar after no player has gained Pride from Manifestations of Pride while Norushen is alive.
How to Complete It
Note: This achievement is raid-wide, which means a single mistake from one player can fail the attempt for everyone.
The entire achievement revolves around Manifestation of Pride, the large add that spawns during the encounter.
The add can generate Pride in two different ways:
The first is Mocking Blast. Every Manifestation spawns in the same location near the western side of the room and immediately begins casting this interruptible ability. If the cast completes, players gain Pride and the achievement can quickly fall apart.
Assign a dedicated interrupter to every spawn. Stuns also work, and abilities like Death Grip or blanket silences can help reposition the add if necessary.
The second and more important mechanic is Last Word.
When the Manifestation dies, it grants Pride to the two closest players. To avoid this, the two closest players must have Gift of the Titans active when the add dies. If players without Gift of the Titans are closest, they gain Pride and the achievement fails.
The safest strategy is to assign two players with Gift of the Titans to every Manifestation spawn and have the rest of the raid move away before the add dies.

An easy way to organize the room is to use the three portal locations as reference points. The Manifestation always spawns near the western wall, making it much easier to assign positioning ahead of time instead of improvising during the fight.
Once Sha of Pride reaches 30% health, Norushen dies and Gift of the Titans is no longer applied. At that point, the achievement is effectively secured and you can finish the encounter normally.
Tip: It's also worth noting that 25-player raids deal with three Manifestations at once, while 10-player raids only handle a single add. This makes the achievement noticeably easier in 10-player groups.
Common Mistake
Most groups focus heavily on interrupting Mocking Blast and completely forget about Last Word. In reality, Last Word is what causes most failures. If the two closest players do not have Gift of the Titans when the add dies, somebody gains Pride and the achievement immediately becomes impossible. The safest approach is to stop DPS briefly, confirm positioning, and only then kill the Manifestation.
The Immortal Vanguard (Galakras)
Requirement: Keep every member of the Vanguard alive until Galakras is defeated.
How to Complete It
This is one of the easiest achievements required for Glory of the Orgrimmar Raider and is very likely to be completed during your first kill.
The only real threat comes from Dragonmaw Bonecrushers, which periodically cast Fracture on Vanguard leaders. If left unchecked, Fracture deals heavy damage over time and can eventually kill the target.


As long as tanks pick up Bonecrushers quickly and DPS prioritizes them, the leaders should survive without much trouble. Most other adds naturally focus players instead of NPCs.
Common Mistake
Allowing tower waves to overwhelm NPCs while the raid focuses elsewhere.
Fire in the Hole! (Iron Juggernaut)
Requirement: Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in Siege of Orgrimmar
How to Complete It
This achievement takes place during the Siege Mode phase and revolves around the Cutter Laser.
When the laser passes through a Crawler Mine, the mine becomes Superheated. You'll know it worked because the mine's name changes after being hit.

The easiest strategy is to stack the entire raid together just before Crawler Mines spawn. Since mines target random players, stacking guarantees they all appear in the same location. Once the mines are down, kite the Cutter Laser directly through them to superheat all three at once.
Most groups complete the achievement over one or two Siege phases depending on positioning and mine spawns.
Common Mistake
The biggest mistake is accidentally running the Cutter Laser through an oil puddle. Doing so causes the laser to disappear early and can ruin the attempt. Also, avoid stacking too early. If oil lands on the stack point before mines spawn, the setup becomes much more difficult.
Gamon Will Save Us! (General Nazgrim)
Requirement: Defeat General Nazgrim while Gamon is alive and participating in the battle in Siege of Orgrimmar.
How to Complete It
The biggest threat to Gamon is War Song, Nazgrim's 75 Rage ability. War Song deals damage equal to 50% of every player's maximum health, including Gamon. If Nazgrim successfully casts War Song twice, Gamon will almost always die, causing the achievement to fail.

To prevent this, the raid must carefully control Nazgrim's Rage generation throughout the fight.
The main sources of Rage are:
- Heroic Shockwave (25 Rage), which grants additional Rage whenever players are hit by the leap or its shockwave lines.
- Kor'kron Banner (50 Rage), which increases Rage generation from add attacks and should be destroyed immediately.
- Defensive Stance, where Nazgrim gains Rage whenever players attack him.
- Sundering Blow, the tank mechanic, which provides unavoidable Rage throughout the encounter.
When Nazgrim enters Defensive Stance, all DPS should immediately stop attacking the boss and switch to adds. Likewise, players should avoid unnecessary Heroic Shockwave damage and kill every Kor'kron Banner as soon as it appears.
If your raid manages Nazgrim's Rage properly, he should die before multiple War Song casts become a problem, allowing Gamon to survive comfortably.
Common Mistake
Most failed attempts happen because players continue attacking Nazgrim during Defensive Stance. This causes Rage generation to spiral out of control, leading to additional War Song casts and eventually killing Gamon.
Unlimited Potential (Malkorok)
Requirement: Transform a Corrupted Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar.
How to Complete It
Before pulling Malkorok, head to the bottom of the stairs leading to his platform and find a Corrupted Skullsplitter. The goal is to bring this mob into Malkorok's room and have it struck by Breath of Y'Shaarj.
During the encounter, Malkorok follows a predictable pattern. After three Arcing Smashes, he casts Breath of Y'Shaarj. Position the Skullsplitter near the center of the room and wait for the Breath cast.

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When the timing is right, use crowd control to keep the Skullsplitter inside the Breath. Stuns work well, but other CC abilities such as Blind can also be used. Once hit, the Skullsplitter transforms into a Corrupted Amalgamation, which immediately heals to full health.
Kill the Amalgamation as quickly as possible, then finish Malkorok normally.
Tip: A useful trick is marking the Skullsplitter with a raid marker before the pull. Both the Skullsplitter and Malkorok use similar-looking frontal abilities, and the marker helps prevent confusion during positioning.
Common Mistake
The most common failure is moving the Skullsplitter out of the Breath of Y'Shaarj at the last second. Save a stun, knockback, or other crowd control specifically for the Breath cast to guarantee the transformation.
Note: Fortunately, failed attempts aren't particularly punishing. If the raid wipes, the Skullsplitter respawns at the bottom of the stairs, allowing you to quickly reset and try again.
Rescue Raiders (Kor'kron Dark Shaman)
Requirement: Rescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor'kron Dark Shaman.
How to Complete It
This achievement is mostly about paying attention to NPCs rather than dealing with a difficult mechanic.
First, save Ji Firepaw by killing the Overseer with an axe lodged in his head. Once the Overseer dies, Alya will carry Ji to safety and count him as rescued.
You'll also need to free the caged prisoners. This requires keys obtained from Mokvar the Treasurer, so make sure somebody loots and uses them before progressing.
Finally, rescue the unwilling combatants being forced into battle. Depending on the area, these will either be:
- Theramore citizens being dragged by Overseer Thathung
- Orc prisoners controlled by Overseer Mojka

Simply crowd control the prisoners if needed and kill the nearby Overseer. Once the Overseer dies, the prisoners become friendly and flee to safety.
Common Mistake
Everyone assumes someone else is handling the prisoners.
Criss Cross (Spoils of Pandaria)
Requirement: Complete the Spoils of Pandaria encounter in Siege of Orgrimmar without any raid member defeating both a Mantid and a Mogu enemy.
How to Complete It
This achievement sounds complicated, but the strategy is actually very straightforward once everyone understands the swap.

Start the encounter normally by splitting the raid between the Mogu and Mantid rooms. A common setup is placing melee on the Mogu side and ranged on the Mantid side.
Clear your first room as usual. Most groups open both Pandaren crates, the large crate, several medium crates, and enough small crates to comfortably reach the required energy. The goal is to finish with plenty of time remaining on the room timer.
Instead of immediately pulling the lever, use the remaining time to move most of the raid onto the middle platform via the cranes. Leave one player behind on each side. When only a few seconds remain on the timer, those players pull the levers and quickly join everyone else.
Once both rooms reset, each group must jump back down into the same room type they started in:
- Mogu players go back into a Mogu room
- Mantid players go back into a Mantid room
Finish the encounter normally and the achievement will be awarded when the boss dies.
Common Mistake
The biggest cause of failure isn't player positioning. It's pets, totems, and persistent abilities.
Shaman totems, Hunter pets, Mage abilities, and other independent effects can remain active during the room swap and accidentally hit enemies in the wrong room. Before moving to the next side, make sure all pets, totems, and lingering effects have despawned or been dismissed.
Giant Dinosaur vs Mega Snail (Thok the Bloodthirsty)
Requirement: Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter.
How to Complete It
Play the encounter normally while paying close attention during each transition phase.
Whenever a Kor'kron Jailer spawns, kill it and loot its key as usual. However, instead of opening the normal prisoner cage immediately, use the key on the snail cage located on the left side of the room when facing Thok's platform.
Each time you open the snail cage, another weaker Jailer appears on the arena floor. Kill this Jailer, loot its key, and then use that key to open the regular prisoner cage and continue the encounter as normal.
Repeat this process during three transition phases. Before entering the final transition, try to push Thok to roughly 5% health so the fight can end shortly afterward.

After opening the snail cage for the third time, the giant snail is finally released. The snail has roughly 21 million health and will slowly move toward Thok.
Finish the encounter normally and wait. Once Thok dies, the snail will crawl over and consume his corpse. The achievement is awarded a few seconds later when the snail reaches the body.
As player gear improves, some groups may be able to complete the setup in fewer transitions, but three remains the most consistent strategy.
Common Mistake
The most common failure is killing Thok before the snail has been released. Make sure the snail cage has been opened three times before pushing the boss into the final burn phase.
Lasers and Magnets and Drills! Oh My! (Siegecrafter Blackfuse)
Requirement: Defeat Siegecrafter Blackfuse without destroying each of the following weapons in Siege of Orgrimmar.
How to Complete It
The achievement tracks all four Blackfuse weapons:
- Laser Turret
- Electromagnet
- Missile Turret
- Crawler Mines
To earn the achievement, each weapon type must survive at least once. The intended strategy is to assign one weapon that your raid never destroys whenever it appears on the conveyor belt. Since at least two different weapons appear every time, you'll gradually earn credit for all four weapon types.

This method is extremely safe, but it requires multiple lockouts to finish the achievement.
If you're running Flex difficulty or heavily outgear the encounter, there's a much faster option - simply ignore the conveyor belt entirely.
If nobody enters the belt, no weapons are destroyed, which means every weapon type automatically satisfies the achievement requirement during the same kill. The downside is that Blackfuse gains a 90% damage reduction shield whenever a weapon survives, making the encounter significantly longer.
For most organized groups, especially on Flex difficulty, this is still the easiest way to earn the achievement.
Common Mistake
Many groups accidentally destroy a weapon out of habit. If you're attempting the one-kill strategy, make sure nobody enters the conveyor belt at any point during the encounter. Also be prepared for a much longer fight due to Blackfuse's damage reduction buff when weapons remain active.
Now We Are the Paragon (Paragons of the Klaxxi)
Requirement: Defeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar.
How to Complete It
This achievement revolves around the Power of the Paragons mechanic.
Whenever a Paragon dies, eligible players can click its corpse to inherit a special ability. The challenge is that not every role can collect every power, so assignments must be planned before the pull.
The role restrictions are:
Tank Powers
- Kaz'tik the Manipulator → Master of Puppets
- Rik'kal the Dissector → Mad Scientist
- Korven the Prime → Master of Amber
Healer Powers
- Kaz'tik the Manipulator → Master of Puppets
- Rik'kal the Dissector → Mad Scientist
- Xaril the Poisoned Mind → Vast Apothecarial Knowledge
- Iyyokuk the Lucid → Ingenious
DPS Powers
- Kaz'tik the Manipulator → Master of Puppets
- Ka'roz the Locust → Strong Legs
- Skeer the Bloodseeker → Bloodthirsty
- Rik'kal the Dissector → Mad Scientist
- Kil'ruk the Wind-Reaver → Reave
- Hisek the Swarmkeeper → Compound Eye


Before pulling, assign every power to a specific player. When a Paragon dies, the assigned player should immediately click the corpse and claim the ability.
Fortunately, the achievement is far easier than the encounter itself. As long as every power is collected by the correct role before the boss dies, you'll receive credit.
Common Mistake
The most common failure is killing a Paragon and having nobody assigned to collect the power.
Strike! (Garrosh Hellscream)
Requirement: Kill 18 Kor'kron Warbringers with a single Iron Star and then defeat Garrosh in Siege of Orgrimmar
How to Complete It
The achievement must be completed during Phase 1 of the encounter.
As Kor'kron Warbringers spawn, gather them together and use the incoming Iron Stars to kill them. You'll need a total of 18 Warbringers killed by Iron Stars before progressing the fight.
The easiest strategy is to slow down DPS on Garrosh and remain in Phase 1 long enough for multiple Warbringer waves to spawn. Tanks should collect every Warbringer and drag them toward the wall where the Iron Star eventually crashes.
The most reliable method became positioning both the tanks and Warbringers at the wall where the Iron Star explodes. The explosion itself deals significantly more damage than the rolling star and is far more consistent at killing large groups of Warbringers.

A useful trick is having someone track the achievement progress in real time. Once enough Warbringers have been killed, the achievement tracker will update, letting the raid know it is safe to continue the encounter normally.
After completing the requirement, push Garrosh through the remaining phases as quickly as possible. Many groups save cooldowns to shorten later transitions and reduce the chance of unnecessary wipes.
Common Mistake
The most common failure is pushing Garrosh too quickly and entering Phase 2 before enough Warbringers have been killed. Another frequent issue is trying to have the Iron Star hit the adds directly instead of using the explosion at the wall. The explosion is much more reliable and gives tanks better control over Warbringer positioning.
Final Thoughts
Glory of the Orgrimmar Raider is much more than a mount achievement. During the opening weeks of Siege of Orgrimmar, the Reins of Galakras will be one of the clearest signs that a player has mastered every corner of the raid rather than simply clearing bosses for loot.
While some achievements can be completed naturally during progression, others require specific setups, careful coordination, and multiple attempts. A single missed interrupt, forgotten Paragon power, or failed positioning mechanic can easily turn a quick achievement run into several extra raid nights.
If your guild isn't interested in achievement hunting or you simply want to secure the mount before it becomes more common, LevelUpper offers dedicated Glory of the Orgrimmar Raider runs with experienced MoP Classic raiders who know every achievement requirement and strategy. For those
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