Snowshine is a 5★ Defender in Arknights Endfield built around reactive protection, HP treatment that triggers under pressure, and consistent Cryo Infliction through counterplay. If the enemy is aggressive, she looks like a wall that hits back. If the enemy is passive, she becomes much harder to justify because her biggest value is tied to getting attacked.
If you are comparing Snowshine to other operators or trying to understand where she stands in the broader meta, this article is written to slot directly into our Arknights Endfield Tier List, where all characters are evaluated under the same conditions and assumptions.
Basic Information
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Weapon: Great Sword
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Role: Defender
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Element: Cryo
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Rarity: 5★
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Main Attribute: Strength
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Secondary Attribute: Will
Base Stats
| Stat | Base | Max |
|---|---|---|
| HP | 500 | 5495 |
| ATK | 30 | 297 |
| DEF | 0 | 0 |
| Strength | 18 | 154 |
| Agility | 12 | 104 |
| Intellect | 9 | 93 |
| Will | 11 | 108 |
Skills
Basic Attack — Hypothermic Assault
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Up to 3 attack sequences dealing Physical DMG
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Final Strike deals 23 Stagger when Snowshine is the controlled operator
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Mid-air basic attacks become Dive Attacks, dealing Physical DMG in an area
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Attacking a Staggered enemy triggers a Finisher attack, dealing heavy Physical DMG and restoring SP
Battle Skill — Saturated Defense
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Raises a shield that blocks attacks
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Grants Protection to self and nearby operators, and immediately returns some SP
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When attacked while the shield is raised, retaliates to deal Cryo DMG and apply Cryo Infliction to the attacker
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SP Cost: 100
Combo Skill — Polar Rescue
Trigger
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After the controlled operator gets attacked and drops below 60% HP
Effect
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Throws a Snowfield SAR Assistant to the controlled operator
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On contact: massive instant HP Treatment to nearby operators and continuous HP Treatment in the area
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Will increases the amount of HP Treatment
Ultimate — Frigid Snowfield
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Leaps and slams down with her shield to deal heavy Cryo DMG in an area
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Generates a Snow Zone that deals Cryo DMG over time
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The Snow Zone forcibly applies Solidification to enemies caught inside for a duration
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Ultimate Energy Cost: 80
Talents
Polar Survival
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Promotion I: When Snowshine is present, for every surviving Defender in the team, the team gains DEF +5%
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Promotion II: Treatment Effect +15% for targets at 45% HP or below
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Promotion II (upgrade): Treatment Effect +25% for targets at 55% HP or below
SAR Professional
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Promotion II: Saturated Defense improved — successful retaliation grants another 6 Ultimate Energy
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Promotion III: Successful retaliation grants another 10 Ultimate Energy
Potentials
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Potential I: Saturated Defense improved — during blocking, Arts Inflictions cannot be applied to allied operators with Protection
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Potential II: Frigid Snowfield improved — effect radius +20%
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Potential III: Frigid Snowfield improved — Solidification duration +2s
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Potential IV: DEF +20, Will +20
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Potential V: Saturated Defense improved — successful retaliation returns 10 SP
Promotions, Materials, and Bonuses
Promotion Materials
Promotion I
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Protodisk ×8
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Pink Bolete ×3
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T-Creds ×1600
Promotion II
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Protodisk ×25
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Red Bolete ×5
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T-Creds ×6500
Promotion III
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Protoset ×40
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Ruby Bolete ×5
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T-Creds ×25000
Promotion IV
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Protoset ×75
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Quadrant Fitting Fluid ×56
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Bloodcap ×8
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T-Creds ×225000
Attribute Bonuses
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Promotion I: Strength +10
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Promotion II: Strength +15
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Promotion III: Strength +15
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Promotion IV: Strength +20
AIC Skills
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Promotion I: Manufacturing Cabin Mood Drop −10%
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Promotion II: Control Nexus Mood Regen +12%
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Promotion III: Manufacturing Cabin Mood Drop −14%
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Promotion IV: Control Nexus Mood Regen +16%
Analysis & Verdict
Snowshine’s value comes from two things happening at the same time: she gets hit, and your team stays alive long enough for the counter loop to matter. Saturated Defense grants Protection and refunds some SP immediately, but the real payoff is the retaliation bash. If enemies keep swinging, she keeps applying Cryo Infliction while generating Ultimate Energy and, with higher Potential, returning SP. This turns her into a defensive engine instead of a passive shield.
Polar Rescue is a very literal “panic button” that triggers when the controlled operator gets attacked and drops below 60% HP. It gives massive instant HP Treatment and then continues healing inside the area. The important part is that it is not a proactive heal. It is a reactive stabilizer. If the fight is clean, you may not see it. If the fight spikes, it saves the run.
Frigid Snowfield is where she stops being “just a Defender.” The slam deals heavy Cryo damage, but the key is the Snow Zone: it deals Cryo damage over time and forcibly applies Solidification to enemies caught inside. That forced Solidification is the kind of tool you bring when a target is dangerous and you need to shut it down regardless of what the rotation looks like.
The trade-off is simple. Snowshine’s Battle Skill relies on counter-attacks. If the enemy’s attack frequency is low, Saturated Defense becomes less valuable, because the retaliation loop is where her Cryo stacking and energy generation come from. In those encounters, she can still provide Protection and an emergency heal, but her identity becomes “safety net” rather than “engine.”
In high-difficulty content where survivability and forced CC matter, Snowshine becomes more valuable the harder the fight gets. In early progression or in passive encounters, she remains a reliable Defender, but you’re not extracting the part of her kit that makes her special.
Snowshine Build
Under Construction
Snowshine Teams
Under Construction
Don’t Want to Level and Promote Snowshine Yourself?
Snowshine scales with Promotions and Potentials, especially for counter-based energy generation, Protection utility, and Solidification uptime. Building her alongside multiple operators can slow down overall progression.
If you would rather skip the grind, we offer Arknights Endfield boosting services covering leveling, promotions, and material farming, so you can start using Snowshine at her intended power level instead of waiting for it.

