Arknights: Endfield Fluorite Character Build & Analysis - cover image

Arknights: Endfield Fluorite Character Build & Analysis

Fluorite is a 4★ Caster in Arknights Endfield, built around delayed damage, Infliction interaction, and strict timing windows. Her kit is easy to read, but difficult to make consistent once real combat pacing enters the picture.

If you are comparing Fluorite to other operators or trying to understand where she stands in the broader meta, this article is written to slot directly into our Arknights Endfield Tier List, where all characters are evaluated under the same conditions and assumptions.

Basic Information

  • Role: Caster

  • Rarity: 4★

  • Element: Nature

  • Infliction Types: Nature, Cryo

  • Weapon: Handcannon

  • Main Attribute: Agility

  • Secondary Attribute: Intellect

Base Stats

Stat Base Max
HP 500 5495
ATK 30 303
DEF 0 0
Strength 14 90
Agility 14 168
Intellect 12 114
Will 10 91

Skills

Basic Attack — Signature Gun Kata

  • Up to 4 attack sequences dealing Nature damage

  • Final Strike deals 15 Stagger when Fluorite is the controlled operator

  • Mid-air basic attacks become Dive Attacks, dealing Nature damage in an area

  • Attacking a Staggered enemy triggers a Finisher, dealing increased Nature damage and restoring SP

Battle Skill — Tiny Surprise

  • Kicks an improvised explosive that sticks to a target

  • Applies Slow

  • Explodes after a short duration

  • Explosion deals Nature damage and applies Nature Infliction in an area

  • If the target is defeated, the explosive detonates immediately

  • Only one explosive can exist on the battlefield

Combo Skill — Free Giveaway

Trigger

  • Target has 2 or more stacks of Cryo Infliction or Nature Infliction

Effect

  • Shoots the target to trigger an explosion

  • Deals Nature damage

  • Applies another Arts Infliction of the element already present

Ultimate — Apex Prankster

  • Moves in an arc and rapidly fires at targets within the arc

  • Deals 4 sequences of Nature damage

  • Immediately detonates an attached explosive, increasing explosion damage and size

  • If the final sequence hits a target with 2 or more stacks of Cryo or Nature Infliction, applies the same Arts Infliction again

Talents

Love the Stab and Twist

  • Promotion I: DMG Dealt +10% against Slowed targets

  • Promotion II: DMG Dealt +20% against Slowed targets

Unpredictable

  • Promotion II: 20% chance to ignore Arts DMG and gain ATK +10% for 10s (does not stack)

  • Promotion III: 20% chance to ignore Arts DMG and gain ATK +20% for 10s (does not stack)

Potentials

  • Potential I: Agility +10, Intellect +10

  • Potential II: Unpredictable improved — Arts DMG immunity chance +10%

  • Potential III: Tiny Surprise improved — explosion applies Slow to all enemies hit for 6s

  • Potential IV: Apex Prankster improved — Ultimate Energy cost -10%

  • Potential V: Free Giveaway improved — whenever Cryo or Nature Infliction is applied, cooldown is reduced by 1s (once per second)

Promotions, Materials, and Bonuses

Promotion Materials

Promotion I

  • Protodisk ×8

  • Pink Bolete ×3

  • T-Creds ×1600

Promotion II

  • Protodisk ×25

  • Red Bolete ×5

  • T-Creds ×6500

Promotion III

  • Protoset ×40

  • Ruby Bolete ×5

  • T-Creds ×25000

Promotion IV

  • Protoset ×75

  • Triphasic Nanoflake ×56

  • Cosmagaric ×8

  • T-Creds ×225000

Attribute Bonuses

  • Promotion I: Agility +10

  • Promotion II: Agility +15

  • Promotion III: Agility +15

  • Promotion IV: Agility +20

AIC Skills

  • Promotion I: Growth Chamber rare mineral growth rate +10%

  • Promotion II: Control Nexus Mood Regen +12%

  • Promotion III: Growth Chamber rare mineral growth rate +20%

  • Promotion IV: Control Nexus Mood Regen +16%

Analysis & Verdict

Fluorite’s kit only starts working after three things are already true: the enemy is Staggered, Infliction stacks are present, and the target stays in place long enough for delayed effects to resolve. Until that point, most of her buttons either do reduced work or do nothing at all.

Her Basic Attack matters primarily because of the Finisher. The Finisher only triggers near a Staggered enemy. If Stagger ends early or is consumed by another operator, Fluorite goes back to regular sequences with no recovery or bonus effect. There is no way for her to force this state herself.

Tiny Surprise introduces the same restriction. You place the explosive on a target and wait. If the target dies before detonation, the value is lost. If the target moves out of the fight, the value is lost. If the fight shifts to a new enemy, you cannot transfer it. There is no second charge and no partial effect. You place it once and wait for the result.

Free Giveaway does not help with setup. It only triggers when an enemy already has two or more stacks of Cryo or Nature Infliction. If your team reaches one stack and then rotates targets, the Combo Skill remains unusable. This happens often in mixed waves or short engagements, where enemies die before Infliction ramps.

Apex Prankster follows the same rule. It detonates an existing explosive and reapplies Infliction only if the final hit connects on a properly stacked target. If the explosive was never placed or already lost, the Ultimate becomes a straightforward damage arc with no extension value.

Talents and Potentials smooth the edges but do not remove these conditions. Damage bonuses require Slow to already be applied. Survivability relies on a random proc. Cooldown reduction only occurs when Infliction is repeatedly applied, which again assumes targets survive long enough for stacks to matter.

In practice, Fluorite performs best in slow, single-target fights where the enemy remains active for multiple rotations. In faster encounters, short waves, or fights with frequent target switching, her skills regularly sit unused—not because of player error, but because the fight ends before her conditions line up.

Fluorite is not weak by numbers. She is limited by how often combat situations allow her requirements to be met. When they are, she contributes cleanly. When they are not, she waits.

Fluorite Build

Under Construction

Fluorite Teams

Under Construction

Don’t Want to Level and Promote Fluorite Yourself?

Fluorite’s power curve is tied closely to Promotions, Potentials, and precise timing. Reaching that point can take a long time, especially if you are building multiple operators in parallel.

If you would rather skip the grind, we offer Arknights Endfield boosting services covering leveling, promotions, and material farming, so you can start using characters at their intended power level instead of waiting for it.

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