Arknights: Endfield Estella Character Build & Analysis - cover image

Arknights: Endfield Estella Character Build & Analysis

Estella is a 4★ Guard in Arknights Endfield built around Cryo application, Lift control, and short-window Physical Susceptibility. Her kit is straightforward to execute, but it only pays off when the team is ready to act inside the debuff window she creates.

If you are comparing Estella to other operators or trying to understand where she stands in the broader meta, this article is written to slot directly into our Arknights Endfield Tier List, where all characters are evaluated under the same conditions and assumptions.

Basic Information

  • Role: Guard

  • Rarity: 4★

  • Element: Cryo

  • Weapon: Polearm

  • Main Attribute: Will

  • Secondary Attribute: Strength

Base Stats

Stat Base Max
HP 500 5495
ATK 30 312
DEF 0 0
Strength 13 104
Agility 8 97
Intellect 14 110
Will 15 151

Skills

Basic Attack — Audio Noise

  • Up to 4 attack sequences dealing Physical DMG

  • Final Strike deals 17 Stagger when Estella is the controlled operator

  • Mid-air basic attacks become Dive Attacks, dealing Physical DMG in an area

  • Attacking a Staggered enemy triggers a Finisher, dealing heavy Physical DMG and restoring SP

Battle Skill — Onomatopoeia

  • A lance thrust that fires a straight stream of freezing sound waves

  • Deals Cryo DMG

  • Applies Cryo Infliction to all enemies along the path

Combo Skill — Distortion

Trigger

  • When an enemy suffers Solidification

Effect

  • Quickly moves to the enemy’s side and deals Physical DMG

  • Forcibly Lifts enemies in a small area

  • If the skill hits a target with Solidification, deals additional DMG and applies Physical Susceptibility

Ultimate — Tremolo

  • A circular slam around self dealing Physical DMG

  • To enemies with Physical Susceptibility, forcibly applies Lift

Talents

Commiseration

  • Promotion I: When triggering Shatter, the next Onomatopoeia cast returns 7.5 SP (cannot stack)

  • Promotion II: When triggering Shatter, the next Onomatopoeia cast returns 15 SP (cannot stack)

Laziness Pays Off Now

  • Promotion II: Ignores Cryo Infliction and receives Cryo DMG −10%

  • Promotion III: Ignores Cryo Infliction and receives Cryo DMG −20%

Potentials

  • Potential I: Distortion improved — Physical Susceptibility duration +3s

  • Potential II: Tremolo improved — Ultimate Energy cost −10%

  • Potential III: Onomatopoeia improved — Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit

  • Potential IV: Will +10, Strength +10

  • Potential V: After applying Solidification to an enemy, gains 5 Ultimate Energy (once per 1s)

Promotions, Materials, and Bonuses

Promotion Materials

Promotion I

  • Protodisk ×8

  • Pink Bolete ×3

  • T-Creds ×1600

Promotion II

  • Protodisk ×25

  • Red Bolete ×5

  • T-Creds ×6500

Promotion III

  • Protoset ×40

  • Ruby Bolete ×5

  • T-Creds ×25000

Promotion IV

  • Protoset ×75

  • Quadrant Fitting Fluid ×56

  • Cosmagaric ×8

  • T-Creds ×225000

Attribute Bonuses

  • Promotion I: Will +10

  • Promotion II: Will +15

  • Promotion III: Will +15

  • Promotion IV: Will +20

AIC Skills

  • Promotion I: Assign to Control Nexus to grant all operators’ Mood Regen +8%

  • Promotion II: Assign to Reception Room to grant operator clue collecting efficiency +20%

  • Promotion III: Assign to Control Nexus to grant all operators’ Mood Regen +12%

  • Promotion IV: Assign to Reception Room to grant operator clue collecting efficiency +30%

Analysis & Verdict

Estella’s kit is split between two jobs: apply Cryo quickly in a straight line, then convert Solidification states into crowd control and Physical vulnerability. She is not a standalone DPS. She is a window creator. If the team is ready to act, she makes that action stronger. If the team is late, the window closes and her contribution becomes mostly Lift and basic damage.

Her Basic Attack is standard, but the important number is the 17 Stagger on Final Strike when controlled. That means she can participate in Stagger loops, but she does not define them. If the team already produces Stagger consistently, she benefits. If the team does not, her finisher value appears less often and her baseline becomes simple Physical sequences.

Onomatopoeia is her most reliable skill because it does not require setup. It fires forward, hits multiple targets in a line, deals Cryo damage, and applies Cryo Infliction. This is the button you press when you need stacks now, not later. It also matters because Commiseration ties SP return to Shatter, and Shatter depends on the team actually converting Solidification into a break. If Shatter is not happening, Commiseration never pays out and her rotation slows.

Distortion is the center of her debuff utility. It only triggers when a target suffers Solidification, which means Estella is waiting for the freeze state to exist before she can apply Physical Susceptibility. In a controlled rotation, this is predictable: Solidification happens, Estella dashes in, applies Lift and vulnerability, and the DPS unloads. In messy fights, Solidification can land on the wrong target, be broken early, or simply not occur at the moment you need it. When that happens, Distortion becomes unusable until the condition appears again.

Tremolo follows the same logic. It is circular Physical damage, and it has an extra control clause: enemies with Physical Susceptibility get forcibly Lifted. This means Tremolo does not create the debuff; it exploits the debuff. If Physical Susceptibility is not active, Tremolo is just a slam. If it is active, Tremolo adds guaranteed Lift control, which can stabilize add waves and punish enemies already marked for burst.

Talents and Potentials push her into tighter, faster rotations. Commiseration is SP economy tied to Shatter. Laziness Pays Off Now makes her ignore Cryo Infliction and reduces incoming Cryo damage in Cryo-heavy encounters. Potential I extending Physical Susceptibility duration by 3 seconds increases the time your DPS has to act inside the window. Potential III improving Onomatopoeia range and first-hit damage improves her consistency in real rooms, where line-of-sight and spacing are never perfect.

Estella performs best when the fight has a clear rotation rhythm: apply Cryo, trigger Solidification, convert it with Distortion, then burst during Physical Susceptibility. She performs worse when targets die too fast, move constantly, or when the team cannot reliably control who gets Solidified and when. In those fights, she still applies Cryo and Lift, but her defining value — Physical Susceptibility — lands inconsistently.

Estella Build

Under Construction

Estella Teams

Under Construction

Don’t Want to Level and Promote Estella Yourself?

Estella’s usefulness ramps with Promotions and Potentials, especially for rotation speed, debuff uptime, and Ultimate economy. Building her alongside multiple operators can slow down overall progression.

If you would rather skip the grind, we offer Arknights Endfield boosting services covering leveling, promotions, and material farming, so you can start using Estella at her intended power level instead of waiting for it.

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