Da Pan is a 5★ Striker in Arknights Endfield built around Physical burst, Lift control, and one very specific condition: he wants enemies sitting at 4 stacks of Vulnerability so he can cash them out for Crush damage. His kit is loud, direct, and rotation-friendly when your team can reliably feed him stacks.
If you are comparing Da Pan to other operators or trying to understand where he stands in the broader meta, this article is written to slot directly into our Arknights Endfield Tier List, where all characters are evaluated under the same conditions and assumptions.
Basic Information
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Weapon: Great Sword
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Role: Striker
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Element: Physical
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Rarity: 5★
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Main Attribute: Strength
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Secondary Attribute: Will
Base Stats
| Stat | Base | Max |
|---|---|---|
| HP | 500 | 5495 |
| ATK | 30 | 303 |
| DEF | 0 | 0 |
| Strength | 24 | 175 |
| Agility | 9 | 96 |
| Intellect | 10 | 94 |
| Will | 10 | 102 |
Skills
Basic Attack — ROLLING CUT!
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Up to 4 attack sequences dealing Physical DMG
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Final Strike deals 20 Stagger when Da Pan is the controlled operator
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Mid-air basic attacks become Dive Attacks, dealing Physical DMG in an area
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Attacking a Staggered enemy triggers a Finisher, dealing heavy Physical DMG and restoring SP
Battle Skill — FLIP DA WOK!
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Charges a wok and performs a flip that deals Physical DMG and applies Lift
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SP Cost: 100
Combo Skill — MORE SPICE!
Trigger
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When an enemy reaches 4 stacks of Vulnerability
Effect
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Swings the wok to deal massive Physical DMG and Crush
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This Crush also deals additional DMG
Ultimate — CHOP ‘N DUNK!
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Slams a chopping board to forcibly Lift enemies in a frontal area
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Follows with a 6-sequence flurry of Physical slashes
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Final step forcibly Knocks Down enemies and deals heavy Physical DMG
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Ultimate Energy Cost: 120
Talents
Reduce and Thicken
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Promotion I: After consuming 1 Vulnerability stack, gains Physical DMG Dealt +4% for 10s (max 4 stacks)
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Promotion II: Gains Physical DMG Dealt +6% for 10s (max 4 stacks)
Salty or Mild
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Promotion II: CHOP ‘N DUNK! improved — final sequence grants Prep Ingredients for 20s (max 1). While active, hitting with combo skills shortens cooldown by 40% and consumes 1 stack.
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Promotion III: Max Prep Ingredients stacks increased to 2. Same cooldown shortening effect on combo skill hit.
Potentials
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Potential I: CHOP ‘N DUNK! improved — if the Ultimate defeats at least one enemy, gains +30% Physical DMG for 15s (cannot stack)
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Potential II: Salty or Mild improved — Prep Ingredients duration +10s and max stacks +1
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Potential III: Strength +15, Physical DMG Dealt +8%
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Potential IV: CHOP ‘N DUNK! improved — Ultimate Energy cost −15%
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Potential V: FLIP DA WOK! improved — if it hits only one enemy, applies 1 more stack of Vulnerable (once every 45s)
Promotions, Materials, and Bonuses
Promotion Materials
Promotion I
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Protodisk ×8
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Pink Bolete ×3
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T-Creds ×1600
Promotion II
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Protodisk ×25
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Red Bolete ×5
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T-Creds ×6500
Promotion III
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Protoset ×40
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Ruby Bolete ×5
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T-Creds ×25000
Promotion IV
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Protoset ×75
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Triphasic Nanoflake ×56
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Bloodcap ×8
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T-Creds ×225000
Attribute Bonuses
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Promotion I: Strength +10
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Promotion II: Strength +15
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Promotion III: Strength +15
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Promotion IV: Strength +20
AIC Skills
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Promotion I: Growth Chamber fungal matter growth rate +10%
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Promotion II: Control Nexus Mood Regen +12%
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Promotion III: Growth Chamber fungal matter growth rate +20%
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Promotion IV: Control Nexus Mood Regen +16%
Analysis & Verdict
Da Pan’s kit is built around one clean condition: reach 4 stacks of Vulnerability, then press MORE SPICE! to convert that setup into Crush damage. That trigger is not decorative. If Vulnerability stacks are slow or inconsistent, his biggest burst button simply doesn’t exist for long stretches of the fight.
What makes him different from many DPS characters is that he can help create the condition he needs. FLIP DA WOK! applies Lift and deals Physical damage on a short, practical rhythm, and his kit includes multiple ways to stay involved even before the “4 stacks” moment arrives. This is why he works well in teams that don’t have perfect debuff coverage — he can still play the game while waiting for the full trigger.
CHOP ‘N DUNK! is both control and payoff. The first slam forcibly Lifts enemies in front of him, then the six slashes deliver consistent Physical pressure, and the final slam knocks enemies down while adding a second heavy hit. In fights with adds, this Ultimate doesn’t just deal damage — it stabilizes the room so your team can keep rotating.
His Talents push the same loop forward. Reduce and Thicken rewards consuming Vulnerability by stacking Physical damage bonuses for 10 seconds. Salty or Mild adds a second layer after Ultimate: hit enemies with the final sequence, gain Prep Ingredients, then your next combo skill hit shortens cooldown by 40%. In other words, you Ultimate, then you immediately get to loop MORE SPICE! faster — but only if you actually connect your combo skill during the buff window.
Da Pan performs best in teams that reliably build Vulnerability and can keep the fight’s focus on a priority target long enough to cash out. In those scenarios, he feels like a main DPS even without 6★ rarity because his loop is self-contained and repeatable. In fights where stacks are scattered across multiple enemies or the team can’t maintain debuffs, his trigger becomes inconsistent and his output becomes more “Ultimate-centric” than “combo-centric.”
Da Pan Build
Under Construction
Da Pan Teams
Under Construction
Don’t Want to Level and Promote Da Pan Yourself?
Da Pan scales with Promotions and Potentials, especially for Ultimate efficiency, Vulnerability conversion value, and combo uptime. Building him alongside multiple operators can slow down overall progression.
If you would rather skip the grind, we offer Arknights Endfield boosting services covering leveling, promotions, and material farming, so you can start using Da Pan at his intended power level instead of waiting for it.

