Arclight is a 5★ Vanguard in Arknights Endfield built around SP recovery and the Electric team’s core conversion loop: turning Electric Infliction into Electrification on demand. Her kit rewards strict sequencing. If you press skills randomly, the engine stalls. If you press them in order, the team’s burst window becomes much easier to control.
If you are comparing Arclight to other operators or trying to understand where she stands in the broader meta, this article is written to slot directly into our Arknights Endfield Tier List, where all characters are evaluated under the same conditions and assumptions.
Basic Information
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Weapon: Sword
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Role: Vanguard
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Element: Electric
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Rarity: 5★
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Main Attribute: Agility
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Secondary Attribute: Intellect
Base Stats
| Stat | Base | Max |
|---|---|---|
| HP | 500 | 5495 |
| ATK | 30 | 306 |
| DEF | 0 | 0 |
| Strength | 14 | 107 |
| Agility | 14 | 145 |
| Intellect | 12 | 123 |
| Will | 10 | 100 |
Skills
Basic Attack — Seek and Hunt
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Up to 5 attack sequences dealing Physical DMG
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Final Strike deals 16 Stagger when Arclight is the controlled operator
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Mid-air basic attacks become Dive Attacks, dealing Physical DMG in an area
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Attacking a Staggered enemy triggers a Finisher, dealing heavy Physical DMG and restoring SP
Battle Skill — Tempestuous Arc
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Instantly blinks to the enemy’s side to deal 2 slashes for Physical DMG
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If the enemy has active Electrification, consumes it to unleash an additional hit that deals Electric DMG and recovers some SP
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SP Cost: 100
Combo Skill — Peal of Thunder
Trigger
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When an enemy suffers Electrification or after an enemy’s Electrification is consumed
Effect
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Blinks to the enemy’s side to unleash a flurry of slashes
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Deals Physical DMG and recovers some SP
Ultimate — Exploding Blitz
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Performs a short forward dash dealing Electric DMG and applying Electric Infliction to all enemies in the path
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Lingering arcs explode after a short delay, dealing another hit of Electric DMG
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If the enemy has active Electric Infliction, consumes it and forcibly applies Electrification
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Ultimate Energy Cost: 90
Talents
Wildland Trekker
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Promotion I: Tempestuous Arc improved — triggering the additional effect 3 times grants the team Electric DMG Dealt +0.05% per point of Arclight’s Intellect for 15s (cannot stack)
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Promotion II: Grants Electric DMG Dealt +0.08% per point of Intellect for 15s after 3 triggers (cannot stack)
Hannabit Wisdom
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Promotion II: 30% chance to ignore an Arts Infliction applied on her
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Promotion III: 50% chance to ignore an Arts Infliction applied on her
Potentials
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Potential I: Tempestuous Arc improved — after triggering additional effects, recovers another 10 SP
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Potential II: Agility +15, Intellect +15
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Potential III: Wildland Trekker improved — DMG boost effect is increased to 1.3×
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Potential IV: Exploding Blitz improved — Ultimate Energy cost −15%
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Potential V: Wildland Trekker improved — trigger requirement reduced to 2 times
Promotions, Materials, and Bonuses
Promotion Materials
Promotion I
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Protodisk ×8
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Pink Bolete ×3
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T-Creds ×1600
Promotion II
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Protodisk ×25
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Red Bolete ×5
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T-Creds ×6500
Promotion III
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Protoset ×40
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Ruby Bolete ×5
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T-Creds ×25000
Promotion IV
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Protoset ×75
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Metadiastima Photoemission Tube ×56
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Cosmagaric ×8
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T-Creds ×225000
Attribute Bonuses
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Promotion I: Agility +10
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Promotion II: Agility +15
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Promotion III: Agility +15
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Promotion IV: Agility +20
AIC Skills
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Promotion I: Manufacturing Cabin weapon EXP material production efficiency +10%
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Promotion II: Reception Room Clue 6 Rate-UP: Hannabit Circuit (does not stack)
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Promotion III: Manufacturing Cabin weapon EXP material production efficiency +20%
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Promotion IV: Reception Room Clue 6 Rate-UP: Hannabit Circuit (does not stack)
Analysis & Verdict
Arclight’s kit is built around an internal loop: apply Electric Infliction, convert it into Electrification, then spend Electrification for extra hits and SP. The core mechanic is visible in two places: Tempestuous Arc gets a bonus attack and SP recovery when it consumes Electrification, and Exploding Blitz forces Electrification by consuming existing Electric Infliction.
This is why she is a core piece of Electric teams. If your lineup supplies Electric Infliction consistently, Arclight turns that into Electrification at the moment you want a burst window. That conversion is the bridge between “we have stacks” and “we cash stacks into real damage.”
The main friction is timing. Exploding Blitz has a delayed second hit. There is a visible gap before the lingering arcs explode. Against mobile bosses or targets that displace frequently, the second hit can miss entirely, which means you lose both damage and the conversion value you were planning around. In stationary fights, this is fine. In messy fights, it becomes the mistake you feel immediately.
Her talents explain what you are supposed to do: trigger Tempestuous Arc’s Electrification consumption multiple times, then receive a teamwide Electric damage boost based on her Intellect for 15 seconds. With Potentials, the requirement drops and the payoff improves. That creates a clear rhythm: you build the buff, then you take the team’s burst window while it’s active.
Arclight performs best when your team plays around her flow instead of fighting it: keep Electric Infliction applied, convert at the start of the window, then use consumption-triggered follow-ups to keep SP and pressure high. If the team is not consistent about maintaining stacks or if the fight constantly breaks positioning, she becomes harder to pilot because her “second hit” and conversion timing stop lining up.
Arclight Build
Under Construction
Arclight Teams
Under Construction
Don’t Want to Level and Promote Arclight Yourself?
Arclight’s usefulness ramps with Promotions and Potentials, especially for conversion consistency, SP economy, and burst window reliability. Building her alongside multiple operators can slow down overall progression.
If you would rather skip the grind, we offer Arknights Endfield boosting services covering leveling, promotions, and material farming, so you can start using Arclight at her intended power level instead of waiting for it.

